TURNIR.Manager

A workspace for organizers who want less improvisation.

Manager is the app where the organizer prepares the tournament, manages registrations and fees, builds the schedule, manages playing areas, and publishes approved public information.

Tournament workspace

All organizer decisions in one place.

Manager is not a sports portal. It is a working tool for the organizing team, the tournament, and clear roles.

Organizing team

The organization lead can include co-organizers, staff, and volunteers with clear access rights.

Registrations and statuses

Registrations, teams, captains, categories, and fee status are managed in an operational view that can connect with the Player flow.

Format and draw

Support follows real tournament models: categories, groups, elimination, schedule, and a controlled transition into results.

Venues and playing areas

Venue data provides addresses, instructions, coordinates, and public map links without private organizer comments.

QR and print materials

Promotional materials can include a poster, flyer, QR registration, table or field cards, and other materials that lead to the public page.

Secure entry

Organizer access is separated from the public area, so only authorized people can change the tournament.

How it fits into the whole solution

The organizer edits the data, the public page displays it, and participants and match-day helpers use it.

The key difference is clear responsibility: the organizer area is for editing and control, while public and venue-facing views get only what they need.

  • Prepare the tournament and public data before opening registrations.
  • Control who can change registrations, schedules, results, and public updates.
  • Send users toward Player and Scorekeeper flows through a link or QR code.
  • Keep private organizer notes away from the public page.

Manager workflow

From preparation to tournament day.

The focus is a stable flow: preparation, registrations, schedule, results, and publishing to participants.

1

Configuration

Name, description, deadlines, categories, rules, venues, playing areas, and responsible people.

2

Registrations

Control registrations, teams, captains, statuses, and communication labels needed by the organizer.

3

Schedule

Prepare the schedule by playing area, time slot, category, and tournament phase.

4

Publishing

Approved public information goes to the public page and links used by participants and match-day helpers.

It is easiest to start from a concrete tournament.

Value appears fastest when the demo walks through the existing spreadsheet, tournament rules, location, and registration method.