QR registration
Poster, flyer, or table card leads to the same public entry point, from which the user continues into the Player flow.
TURNIR.Player
Player is the user flow for registration, status, schedule, results, and important tournament information. Users enter through a public link or QR code from the public page and promotional materials.
For players and teams
Player absorbs part of the communication that would otherwise end up in groups, messages, and manual organizer replies.
Poster, flyer, or table card leads to the same public entry point, from which the user continues into the Player flow.
Content is written for individuals, pairs, teams, captains, parents, and companions, depending on tournament type.
The user sees where they are in the process: registration, confirmation, fee, category, schedule, and result.
The first goal is a fast web flow on mobile, without installation or special training.
Player connects the player with times, opponents, playing areas, and results published from the organizer flow.
Venue, playing area, map, parking, entrance, and practical notes come from public tournament data.
Role in the platform
It is not a replacement for Manager and does not open private data. Player is a window into personal participation and public tournament information.
Mobile flow
Player starts from the public page and uses data confirmed by the organizer.
The user scans a QR code or opens the public tournament link.
In the Player flow, the user enters or confirms data needed for the tournament.
Follows status, schedule, playing area, opponent, and updates related to their participation.
After playing, sees the result and relevant public archive.
If the organizer currently answers registration, time, venue, and results questions manually, Player is the most visible part of the solution.